Horror games are not inferior Five Nights at Freddy’s
Feeling when playing Alien: Isolation is a manufacturer description were swimming like this first. When the gamer enters space station Sevatopol through ventilation ducts, they immediately sensed growing unease. They will always have to brainstorm to find a safe haven, considering the right time to move, and pray that the Alien monster will not discover yourself. Five Nights at Freddy’s
To be able to get rid of this fear, you will have to rely on courage, wits and experience from their failures. For those of you lucky enough to play test demo of Alien: Isolation, they said she felt overwhelmed complete game with no certain direction.
Alien newest titles from Creative Assembly foundation owns a very nice graphics. You totally have the feeling of being immersed in the space of a spacecraft is designed in the distinctive style of fiction films 80s: These electronic devices bulky, green light is emitted from the computer screens …
Fumbling through dark corridors, carefully observing every corner before entering the room or area, or new, that’s what you have to do when moving in Sevastopol. Even when not hear noises or shape of Alien, you still must be careful in all his paths.
Alien: Isolation for you thrill to the point you almost can not leave the plane his motion sensing gameplay throughout. Just have a beep and indicator lights on the display indicates the presence of Alien lurking somewhere in the ventilation system of your space ship and causing a panic. It is hard to imagine the lack of sensors is extremely important and you must use it very often to be able to predict the actions of the Alien and timely response before it is too late.
Besides the underground back to creep around the corner from the drawer under the bed to avoid Alien to crowd you’ll encounter different enemies to be thieves looting going on board. They were armed with guns and a clash occurred when, inevitably will attract gunfire Alien to that location. Fortunately you still have other ways to solve the competitor who enjoy this more demanding by creating objects to support things such as loud noises caused to pull the Alien to place them in your place burglar and destroy them.
Although designed very well, Alien: Isolation still exist some point has not really been perfect and may cause loss of feeling attractive. For example, the Alien movements – the only monster in the game – not really smooth and attractive. Alien in the demo turn quite rigid and almost no one expressed anything special when you and your characters discharging bullets into it.
It is these new experiences in Alien: Isolation has given us clear the previous titles Alien totally focused on not appealing aspect of this brand. Alien is not a film about the mercenary with a gun fitted to the teeth and the fierce gun battle screen. All of Alien essence lies in the fear climax, permanent insecurity and how a weak character can defeat a monster horrible prey using only his mind
Verily with what Sega Creative Assembly and demonstrated, Alien: Isolation was a potential game and go right to the value of brand Alien. Sure the storyline in the game and play attractive style that will give you an extremely enjoyable experience.
Source: http://www.fivenightsatfreddysdemo.com/horror-games-are-not-inferior-five-nights-at-freddys.html